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System shock 3, unreal engine 49/25/2023 "We’re making a ‘faithful reboot,’ meaning the spirit of the game is the same, but how we present it may be different. With a new investment in a new engine, Polygon asked Fader whether the team still is calling the game a remaster, or a remake? To this, Fader responded that its a reboot. I know this seems like a risky move, and in some ways it is, but we’ve mitigated that risk by switching over early. In the same Kickstarter post, Fader writes the following about the change: In a Kickstarter update, Nightdive's Game Director Jason Fader wrote that the team "took a hard look at what Unity could do on consoles" and concluded that while Unity is a great engine, it wouldn't serve to hit both the visual quality and performance levels Nightdive was looking to hit.įader told Polygon at the 2017 Game Developer's conference that "Unity is not a great engine to use if you want to make an FPS on console," and that after spending a few weeks researching other engines, the team landed on the Unreal 4." Today, Nightdive Studios announced that it has switched engines from Unity to Unreal 4 for its upcoming game System Shock, which for those of you who don't know, is a "faithful" reboot of System Shock 1. In addition to announcing the new engine swap, Nightdive also released a new early pre-alpha trailer, as well as some new screenshots, showing off what the game looks like in its new engine.
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